PlayStation Global · United Kingdom, London

Software Engineer - Video Streaming

最近核查時仍有刊登最近確認刊登:2026-11-05 18:38:07.787364+00

招聘狀態可能變動,申請前請查看原始職位。

薪酬未公開
學歷未说明
語言未說明
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來源發布日期:2026-10-02T06:04:18-04:00

查看招聘來源的要求摘錄

原始資料於 2026-11-04T15:05:00.107399+00:00 查閱;內容可能已更新,請查看原始職位。

What We Are Looking For
This is a mid-level opportunity. You should bring some of the following skills and experience:
Strong proficiency in C and C++.
Experience developing native, performance-sensitive software rather than primarily web or managed application stacks.
Experience working with real-time video, media pipelines, codecs or embedded multimedia systems.
Practical understanding of video compression and media formats, including concepts such as chroma subsampling, bit depth and colour representation, with familiarity of codecs such as AVC, HEVC or AV1.
Understanding of concepts relevant to low-latency video encoding, which may include GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
Strong debugging, profiling and performance-analysis skills.
An ability to investigate complex technical problems, identify likely causes and use evidence and instrumentation to support conclusions.
Comfortable working in unfamiliar parts of a large system and developing an understanding of how multiple components interact.
An experimental mindset, with an interest in prototyping, measuring and evaluating alternative technical approaches.
Ability to contribute to technical discussions and work with senior engineers when deciding how findings should be taken forward.
Highly Desirable Skills:
Experience in one or more of the following areas would be advantageous; we do not expect candidates to have experience across all of them:
Familiarity with techniques for evaluating video codec performance, including bitrate/quality/latency trade-offs and objective or perceptual video quality metrics (such as PSNR and VMAF).
Familiarity with compressed video bitstreams and codec signalling, such as NAL units/OBUs, parameter sets, profiles/levels and supplemental enhancement information.
Experience developing native video players, media frameworks or codec pipelines on TVs, set-top boxes, consoles, mobile devices or other embedded platforms.
Experience configuring or integrating hardware video encoders or decoders.
Deeper knowledge of H.264, HEVC, AV1 or other current and emerging video codecs, beyond high-level API configuration, such as reference structures, rate-control behaviour, bitstream structure or encoder-specific optimisation.
Experience optimising real-time video for low latency, visual quality or bitrate efficiency.
Familiarity with frame capture, graphics presentation pipelines, framebuffers or GPU/CPU synchronisation.
Experience identifying and reducing memory copies, queueing delays, memory-bandwidth limitations or other system-level performance bottlenecks.
Experience working with system services, daemons, firmware interfaces or other low-level platform components.
Familiarity with techniques such as content-aware encoding, region-of-interest encoding, adaptive resolution or frame rate, alternative reference-frame strategies or similar streaming optimisations.
Experience with Forward Error Correction or other techniques for improving the resilience of real-time media.
Experience with SIMD, vectorisation, cache optimisation or multithreaded performance tuning with instrumentation.
Experience with console or embedded systems development environments.
Experience with Git, Jenkins or similar CI/CD workflows.
Why Work in GDFT
Focused on platform-wide technology development
Room to explore and innovate within performance-critical system areas
Work on cross-regional collaborative projects
Flexible and relaxed working environment, with strong support for hybrid work
Opportunities for extensive professional development, technical conference attendance, and participation in internal hackathons
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

來源:公司官网 · 資料查閱日期 2026-11-04T15:05:00.107399+00:00。職位狀態及要求請以原始招聘頁面為準。