PlayStation Global · United Kingdom, London

Staff Machine Learning Engineer

最近核查時仍有刊登最近確認刊登:2026-11-05 18:38:07.787364+00

招聘狀態可能變動,申請前請查看原始職位。

薪酬未公開
學歷PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
語言未說明
經驗7+ years of experience in demonstrable research experience in industry or academia

來源發布日期:2026-08-03T10:07:33-04:00

查看招聘來源的要求摘錄

原始資料於 2026-11-04T15:05:00.107399+00:00 查閱;內容可能已更新,請查看原始職位。

What we’re looking for:
PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post
7+ years of experience in demonstrable research experience in industry or academia
Strong background in: TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum 7 years),
Evidence of leading technical developments by several publications in top-tier conferences like CVPR, ECCV, ICCV, SIGGRAPH or similar
Solid background in one or more of the following:
(i) neural network architectures, evidenced (for example) by knowledge of how to formulate and test advanced loss functions in neural network design;
(ii) design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task-specific manner;
(iii) some experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar
Desired qualifications:
Publications, e.g. in top-tier conferences and journals: IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar
Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing
Experience in image processing theory and methods, evidenced by the development of practical designs in this area
Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc.

來源:公司官网 · 資料查閱日期 2026-11-04T15:05:00.107399+00:00。職位狀態及要求請以原始招聘頁面為準。